Traversal, part 1 of ?
Back
Hello again! Sorry for the lack of update last week from both of us, we were both on a quick break for a week as we really needed one.
Now what?
The week before we went on holiday and this week I’ve been focusing on traversal. It’s something both Tim and I are big fans of, so how can I work on Aron’s Adventure without adding these sorts of mechanics?
(The level is just for showcase, sorry about the grass.)
Vaulting
To get around basic obstacles. Slightly faster than jumping.
![](https://www.aronsadventure.com/blog/img/oct2017/vault.gif)
Ladders
It’s a bit of an inside joke that I don’t like ladders in games, and Tim laughed at me for making one for our game but there are scenarios where we need them (guard towers for example).
![](https://www.aronsadventure.com/blog/img/oct2017/ladder.gif)
Ziplines
For crossing pits of doom, or just for fun. (Yes you can drop off mid-way if you so desire)
![](https://www.aronsadventure.com/blog/img/oct2017/zipline.gif)
Climbing
Climbing has been a very long discussion for us, even during the days of greenlight and the far away times of early 2017. We were arguing between a more controlled approach or a “you can climb everything” mentality like in other games. In the end we both decided on a more controlled climbing system as it would make climbing puzzles more obvious, and would hopefully prevent running into frustrating situations where players would stick random objects or make unintentional jumps.
![](https://www.aronsadventure.com/blog/img/oct2017/climbing.gif)
Tanks for reading, until next week everyone!
-Tom