Traversal part 2 out of ?
Polish
This week I spent a lot on polishing work I did in the previous week, tidying animations and general logic. Tim and I also tidied some other parts of the project.
![](https://www.aronsadventure.com/blog/img/oct2017/vines.gif)
Ledge takedowns
One thing I added was the ability to drag off enemies off ledges (and kill them). Most games with climbing do this, so it was a shame to not include this ability. You can only do it if the enemy is unaware of your presence though.
![](https://www.aronsadventure.com/blog/img/oct2017/ledgetakedown.gif)
Swings
Like the zipline from the previous update, swings can be used to cross large gaps. Unlike the zipline though, it’s not on a rail so you have to swing in the direction you wish to go.
![](https://www.aronsadventure.com/blog/img/oct2017/swing.gif)
Vines
![](https://www.aronsadventure.com/blog/img/oct2017/vines.gif)
Water
I also adapted my climbing code with Tim’s swimming code so that transitioning between these two works properly.
![](https://www.aronsadventure.com/blog/img/oct2017/swimclimb.gif)
Music
Tim made a facebook post on and indie game group with one of our updates and that received a super positive response. Since then we had quite a few amazing composers offer their services to us. More on that in the future but it looks like we’ll have a great soundtrack for the game.
This week I'm going back into AI, so an update on that next Monday. Until then!
-Tom